Polyrism

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Concept: Is a game which is Galaga + Puzzle Bubble with a splash of Game & Watch Fire. The main mechanics of the game are descending enemies (per Galaga), color-matching (per Puzzle Bobble) and collecting (per Game & Watch Fire)

Technology: MonoGame Engine.

My contributions:
– Created Animated sprite class to animate sprite sheets (controllable frame rate, position, movement of enemies).
– Designed UI for the game, Menu and added sound for the game.
– Implemented Logic for the game: Game loop, Restart functionality after we have a winner.
– Added animation for death and collisions.
– Interacted with the artists (discussed on pixel sizes, enemy shapes, and sprite sheets)

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